#5 - Two Weeks In
13/11/2026, 18:00:00Hello everyone. It's been two weeks since the servers opened, so it's time for a look back: some numbers, some honesty and a couple of screenshots I really like.
A wild rollercoaster
In the last post I wrote that I'd like to start "a small test". It did not stay small.
I never could have imagined that over 500 of you would be playing at the same time. The record so far is 520 players online at once, set on Monday evening, November 9. More than 6,600 accounts have been created, and on the busiest day over 2,600 different players logged in. The Discord has grown to 3,400 members.
For a game that was dead for years, brought back by one person in the evenings, that's hard to wrap my head around.
The honest part
It has also been really stressful. A lot more than I expected.
Most of the day, and every night when I go to sleep, the same questions run through my head. Is the server still online? Is someone trying to hack it right now? Is someone spamming racism in the chat while the moderators are asleep? And was that a Discord notification just now? I should probably check what it's about. Just this once...
And then there were the disconnects. For most of these two weeks, some of you kept getting dropped from the game, I didn't know why, and you were getting mad about it. That one stung. But I've come to see it differently: nobody gets mad about a game they don't care about. You were mad because you were in the middle of something you were enjoying. I'll take that over silence any day. And as of the latest releases, it's fixed: when your connection drops, the game now picks your session back up by itself.
Running a live game turns out to be a very different job from building one. A company would have a whole team taking turns watching the servers. Here it's just me, next to a full-time job, and I'm still learning where the off switch is.
I'm not writing this to complain. I chose this and I'd choose it again. But I'd rather tell you how it actually is than pretend it's been two weeks of pure fun. Last time things got too heavy I went quiet for a year, and I don't want to repeat that. So if I'm slow to answer, or a fix takes a day longer than you'd like, it's because I'm trying to do this in a way I can keep up.
I'm not alone in keeping it running, though. A team of 14 volunteer moderators has gone through more than 1,000 player reports in two weeks. Thank you. I honestly don't know where the game would be without you.
The fun part
And then there are moments that make all of it worth it.
One evening, players gathered on Pinheira Beach and, without anyone organizing it, started sorting themselves into teams by color:
Green holds the pier, blue "dominates the beach", pink is forming a line and a few people are starting their own team.
Or the night from Sunday to Monday, when more than a hundred people lined up in front of the Fish Market and waited for it to open:
"hey m'amm can i cut the line?"
Nobody told anyone to line up. You just did. I love this community.
Two weeks in numbers
I went through the database and the server metrics. Everything below is as of Thursday evening, November 12.
Fishing
- 5,887,259 fish caught. That's almost 400,000 a day, or more than four every second, around the clock.
- 421 of the 615 species in the game have been caught at least once, so there's still plenty left to discover.
- Laid end to end, all those fish would stretch about 1,600 km. That's further than from Prague to Barcelona.
- The most caught fish is the Sardinella (475,485 of them), closely followed by the Blue Striped Grunt and the Brook Trout.
- The biggest catch so far is a 424 cm Kaluga Sturgeon from Aquayama, just ahead of a 422 cm Atlantic Bluefin Tuna.
- Shiny fish were switched on this week. So far, exactly 4 have been caught.
- The busiest spot is Pinheira Beach with 1.5 million catches. At one point there were 204 of you on that beach at the same time.
Players
- Over 80,000 hours played in total. That's more than 9 years of fishing in 2 weeks.
- 843,000 chat messages and 188,000 private messages.
- Almost 30,000 friendships, 107 clubs with 1,443 members and 12,190 trades.
- 13,784 decorations placed in your houses, and 884 tournament trophies handed out.
- The highest level player is already level 120. I don't know when you sleep.
Economy
- You've earned 102 million fishbucks and already spent 92 million of them.
- 60 million of that came from selling fish at the Fish Market, in more than half a million sales.
- The biggest expense is energy: 28 million fishbucks. Bait comes second with 22 million, and 17 million of that went on worms alone.
- Rex has had a busy two weeks too: 4,448 fish bred successfully, and 2,135 attempts that didn't go so well.
What I've been fixing
Since launch there have been over 100 changes to the server and 7 client releases (2.1 to 2.7). Some of the bigger ones:
- The disconnects. If your connection drops, the game now resumes your session automatically instead of throwing you out. If you still get kicked, make sure you're on the latest client.
- Palm Island fruits and fruit drinks, the Lucky Raft, collections, server events and A LOT of balancing.
- Anti-cheat and trade protections, because of course people tried.
What's next?
More of the same: making the server more stable and filling in the parts of the game that are still missing. And hopefully learning to check Discord a little less often before bed.
If you run into a bug, the Discord is the best place to report it. If you see someone breaking the rules, please use the in-game report, it goes straight to the moderators.
Thank you for playing, for lining up politely in front of a virtual fish market at midnight, and for being patient with me.
See you on the beach. 🎣






Server progress, split by area of the game
Left: a modern browser. Right: the original client. Same server, two different players on two different platforms.
Preview of the editor on Pinheira Beach
My remake of Pinheira Beach - one of the original game maps