#4 - Back on the Line
24/10/2026, 16:00:00Hello everyone. It's been over a year since the last post, so let me start with the honest part.
Where I've been
In the last post I said I was aiming for something playable by the end of 2025, and that if I missed that, I'd open-source the project. I missed it, and I didn't open-source it either. Then I went quiet. I'm sorry about that.
What happened is pretty ordinary: school got heavy, then I started working full-time, and somewhere along the way I burnt out. Fishao was the thing I wanted to be working on, but I didn't have anything left at the end of the day. I should have at least said so here instead of letting the blog sit untouched.
A few weeks ago, I finally got back into it. And I came back with a different plan.
A change of plan
Rewriting the entire game and engine from scratch, as a solo developer with a full-time job, was too big. I knew it was ambitious when I started, but I underestimated how far away the finish line really was.
So instead of rebuilding everything, I went back to the original. I recompiled the original Flash game client for AIR, Flash's desktop sibling which, unlike the Flash Player, is still maintained and patched today. That means the real game, as you remember it, can run again without downloading a (fishy - pun intended) browser which might expose players to one of the many unaddressed serious vulnerabilities still present in Adobe Flash. The catch is that this makes the game desktop-first for now (Windows and Mac). The browser version isn't off the table, it's just not where I'm starting. Well... mostly. More on that at the end.
Here's a first look at it running against the new server:
First look: the tutorial, Pinheira Beach and some fishing
The other half of the puzzle is the server. The original servers are long gone, so I've been writing a new, compatible server from scratch that speaks the same language as the original client. Here's where that stands right now:
Server progress, split by area of the game
Green means implemented for real, yellow means partially working, and purple means a placeholder that returns something believable so the client doesn't break. Boats, trading, houses & the economy, and social features are pretty much done, and fishing is almost there.
The grey parts look scarier than they are. The original game talked to its servers in a lot of ways, and many of those requests are no longer used or simply aren't needed for a fan server, so most of what's left over won't need to be built at all.
Because the client is the original game, almost everything you see is exactly how it was. The work now is making the server behave the way the client expects.
On open-sourcing
Since I promised it last time, I want to address it directly. With this new approach, the client is the original game, and its code and assets belong to GamoVation, so it isn't mine to publish. I'll share more about what can be released once things are further along.
One more thing...
There's something else I've been working on quietly. I'm not going to say much about it yet, so I'll just leave this here:
Left: a modern browser. Right: the original client. Same server, two different players on two different platforms.
Make of that what you will.
What's next?
The server is getting close to the point where it's worth putting in front of real players. I'd like to start a small test soon, possibly as early as next month.
But I've given you dates before and missed them, so I'm not going to ask you to trust a date again. Instead: when there's something you can actually play, newsletter subscribers will be the first to hear about it, and not a moment before. (Speaking of which, there are now over 20,000 of you on the list. That number still doesn't feel real.)
One thing you can help with: since the original servers are gone, a lot of the game's behaviour has to be rebuilt from memory. If you played a lot back in the day and know the game mechanics inside out (how fishing, quests, tournaments, the economy, or anything else actually worked), I'd love to hear from you at hello@fishao.net. Details that seem small to you might be exactly what I'm missing.
Thank you for sticking around, even through the silence. It means more than you know.
Talk soon. For real this time. 🙈






Preview of the editor on Pinheira Beach
My remake of Pinheira Beach - one of the original game maps